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/*Copyright (c) 2011, Florent DEVILLE.                                      */
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#include "CMaterialComponent.h"

#include "IProcTexture.h"
#include "CTexture.h"

//constructor
CMaterialComponent::CMaterialComponent():_source(CS_COLOR), _procTexture(0), _fromFileTexture(0), 
	_color(1, 1, 1, 1){}

//constructor
CMaterialComponent::CMaterialComponent(ComponentSource cs):_source(cs), _procTexture(0), _fromFileTexture(0), 
	_color(1, 1, 1, 1){}

//destructor
CMaterialComponent::~CMaterialComponent()
{
	/*if (_procTexture != 0)
	{
		delete _procTexture;
		_procTexture = 0;
	}

	if(_fromFileTexture != 0)
	{
		delete _fromFileTexture;
		_fromFileTexture = 0;
	}*/
}

//set the source type of the component
void CMaterialComponent::setComponentSource(ComponentSource cs)
{
	_source = cs;
}

//set the color of the component
void CMaterialComponent::setColor(const CColor& c)
{
	_color = c;
}

//set the component's procedural texture
void CMaterialComponent::setProceduralTexture(IProcTexture* const t)
{
	_procTexture = t;
}

//set the component's from file texture
void CMaterialComponent::setFileTexture(CTexture* const t)
{
	_fromFileTexture = t;
}

//return the color of the point v in the primitive p.
CColor CMaterialComponent::getColor(const CVector3f& v, const IPrimitive& p)const
{
	switch(_source)
	{
		case CS_COLOR:
			return _color;
			break;

		case CS_PROC_TEXTURE:
			return _procTexture->getColor(v);
			break;

		case CS_FILE_TEXTURE:
			return _fromFileTexture->getColor(v, (CPrimTriangle*) &p);
			break;

		default:
			return _color;
			break;

	}
}